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Fix unused variables
In almost all cases these can be removed. The only exception is in ShaderViewer.cpp, where regIdx should have been used.
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@@ -461,8 +461,6 @@ ResourceId CommonPipelineState::GetShader(ShaderStage stage)
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QString CommonPipelineState::GetShaderName(ShaderStage stage)
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{
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QString ret;
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if(IsCaptureLoaded())
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{
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if(IsCaptureD3D11())
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