Fix unused variables

In almost all cases these can be removed. The only exception is in
ShaderViewer.cpp, where regIdx should have been used.
This commit is contained in:
Cory Bloor authored and Baldur Karlsson committed 2017-11-18 00:17:06 +01:00
1 parent b227229d9f
commit 58b628ee8b
9 files changed
+2 -16

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@@ -461,8 +461,6 @@ ResourceId CommonPipelineState::GetShader(ShaderStage stage)
QString CommonPipelineState::GetShaderName(ShaderStage stage)
{
QString ret;
if(IsCaptureLoaded())
{
if(IsCaptureD3D11())