Fix unused variables

In almost all cases these can be removed. The only exception is in
ShaderViewer.cpp, where regIdx should have been used.
This commit is contained in:
Cory Bloor
2017-11-12 16:16:16 -07:00
committed by Baldur Karlsson
parent b227229d9f
commit 58b628ee8b
9 changed files with 2 additions and 16 deletions
@@ -461,8 +461,6 @@ ResourceId CommonPipelineState::GetShader(ShaderStage stage)
QString CommonPipelineState::GetShaderName(ShaderStage stage)
{
QString ret;
if(IsCaptureLoaded())
{
if(IsCaptureD3D11())