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Fix unused variables
In almost all cases these can be removed. The only exception is in ShaderViewer.cpp, where regIdx should have been used.
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committed by
Baldur Karlsson
parent
b227229d9f
commit
58b628ee8b
@@ -2264,8 +2264,6 @@ void BufferViewer::configureMeshColumns()
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else
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m_ModelVSIn->numRows = draw->numIndices;
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QVector<BoundVBuffer> vbs = m_Ctx.CurPipelineState().GetVBuffers();
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Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
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m_Config.fov = ui->fovGuess->value();
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