Fix unused variables

In almost all cases these can be removed. The only exception is in
ShaderViewer.cpp, where regIdx should have been used.
This commit is contained in:
Cory Bloor
2017-11-18 00:17:06 +01:00
committed by Baldur Karlsson
parent b227229d9f
commit 58b628ee8b
9 changed files with 2 additions and 16 deletions
-2
View File
@@ -2264,8 +2264,6 @@ void BufferViewer::configureMeshColumns()
else
m_ModelVSIn->numRows = draw->numIndices;
QVector<BoundVBuffer> vbs = m_Ctx.CurPipelineState().GetVBuffers();
Viewport vp = m_Ctx.CurPipelineState().GetViewport(0);
m_Config.fov = ui->fovGuess->value();