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Add reporting of GL texture completeness and conflicts for descriptors
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@@ -323,6 +323,42 @@ multiple uniforms are pointing to the same binding but with different types. In
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impossible to disambiguate which binding was used.
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If this string is empty, no conflict is present. Otherwise it contains the bindings which are
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in conflict and their types.
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)");
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rdcstr typeConflict;
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};
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DOCUMENT("Describes the a texture completeness issue of a descriptor.");
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struct TextureCompleteness
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{
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DOCUMENT("");
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TextureCompleteness() = default;
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TextureCompleteness(const TextureCompleteness &) = default;
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TextureCompleteness &operator=(const TextureCompleteness &) = default;
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bool operator==(const TextureCompleteness &o) const
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{
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return descriptorByteOffset == o.descriptorByteOffset && completeStatus == o.completeStatus;
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}
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bool operator<(const TextureCompleteness &o) const
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{
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return descriptorByteOffset < o.descriptorByteOffset;
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}
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DOCUMENT(R"(The byte offset in the GL descriptor storage of the problematic descriptor
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)");
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uint64_t descriptorByteOffset = 0;
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DOCUMENT(R"(The details of the texture's (in)completeness. If this string is empty, the texture is
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complete. Otherwise it contains an explanation of why the texture is believed to be incomplete.
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)");
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rdcstr completeStatus;
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DOCUMENT(R"(The details of any type conflict on this binding. This can happen if
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multiple uniforms are pointing to the same binding but with different types. In this case it is
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impossible to disambiguate which binding was used.
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If this string is empty, no conflict is present. Otherwise it contains the bindings which are
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in conflict and their types.
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)");
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@@ -931,6 +967,12 @@ struct State
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)");
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uint32_t descriptorByteSize;
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DOCUMENT(R"(Texture completeness issues of descriptors in the descriptor store.
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:type: GLTextureCompleteness
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)");
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rdcarray<TextureCompleteness> textureCompleteness;
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DOCUMENT(R"(The transform feedback stage.
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:type: GLFeedback
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@@ -977,6 +1019,7 @@ DECLARE_REFLECTION_STRUCT(GLPipe::Shader);
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DECLARE_REFLECTION_STRUCT(GLPipe::FixedVertexProcessing);
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DECLARE_REFLECTION_STRUCT(GLPipe::Texture);
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DECLARE_REFLECTION_STRUCT(GLPipe::Sampler);
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DECLARE_REFLECTION_STRUCT(GLPipe::TextureCompleteness);
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DECLARE_REFLECTION_STRUCT(GLPipe::Buffer);
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DECLARE_REFLECTION_STRUCT(GLPipe::ImageLoadStore);
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DECLARE_REFLECTION_STRUCT(GLPipe::Feedback);
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