From 592d2edff116908fcad29d338a2393b88e8caf96 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 21 Nov 2019 16:36:52 +0000 Subject: [PATCH] When saving typeless textures to DDS, use typeCast to inform type used --- renderdoc/replay/replay_controller.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/renderdoc/replay/replay_controller.cpp b/renderdoc/replay/replay_controller.cpp index 6bda405ae..3da01abaa 100644 --- a/renderdoc/replay/replay_controller.cpp +++ b/renderdoc/replay/replay_controller.cpp @@ -1282,10 +1282,15 @@ bool ReplayController::SaveTexture(const TextureSave &saveData, const char *path { dds_data ddsData; + ResourceFormat saveFmt = td.format; + // use typeCast to inform typeless saving, otherwise it will get lost + if(saveFmt.compType == CompType::Typeless) + saveFmt.compType = sd.typeHint; + ddsData.width = td.width; ddsData.height = td.height; ddsData.depth = td.depth; - ddsData.format = td.format; + ddsData.format = saveFmt; ddsData.mips = numMips; ddsData.slices = numSlices / td.depth; ddsData.subdata = &subdata[0];