Use Formatter::Format for formatting hex numbers

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baldurk committed 2017-05-15 10:11:55 +01:00
1 parent 08fa2ec411
commit 5986f209e1
10 files changed
+48 -58

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+3 -3
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@@ -414,11 +414,11 @@ struct StencilFace
DOCUMENT("The :class:`CompareFunc` to use for testing stencil values.");
CompareFunc Func = CompareFunc::AlwaysTrue;
DOCUMENT("The current stencil reference value.");
uint32_t Ref = 0;
uint8_t Ref = 0;
DOCUMENT("The mask for testing stencil values.");
uint32_t ValueMask = 0;
uint8_t ValueMask = 0;
DOCUMENT("The mask for writing stencil values.");
uint32_t WriteMask = 0;
uint8_t WriteMask = 0;
};
DOCUMENT("Describes the stencil state.");
+2 -2
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@@ -856,7 +856,7 @@ void Serialiser::Serialise(const char *name, GLPipe::StencilState &el)
Serialise("", el.m_BackFace.ValueMask);
Serialise("", el.m_BackFace.WriteMask);
SIZE_CHECK(60);
SIZE_CHECK(44);
}
template <>
@@ -953,7 +953,7 @@ void Serialiser::Serialise(const char *name, GLPipe::State &el)
Serialise("", el.m_Hints);
SIZE_CHECK(1896);
SIZE_CHECK(1880);
}
#pragma endregion OpenGL pipeline state
+2 -2
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@@ -1686,14 +1686,14 @@ void GLReplay::SavePipelineState()
pipe.m_StencilState.StencilEnable = rs.Enabled[GLRenderState::eEnabled_StencilTest];
pipe.m_StencilState.m_FrontFace.ValueMask = rs.StencilFront.valuemask;
pipe.m_StencilState.m_FrontFace.WriteMask = rs.StencilFront.writemask;
pipe.m_StencilState.m_FrontFace.Ref = rs.StencilFront.ref;
pipe.m_StencilState.m_FrontFace.Ref = uint8_t(rs.StencilFront.ref & 0xff);
pipe.m_StencilState.m_FrontFace.Func = MakeCompareFunc(rs.StencilFront.func);
pipe.m_StencilState.m_FrontFace.PassOp = MakeStencilOp(rs.StencilFront.pass);
pipe.m_StencilState.m_FrontFace.FailOp = MakeStencilOp(rs.StencilFront.stencilFail);
pipe.m_StencilState.m_FrontFace.DepthFailOp = MakeStencilOp(rs.StencilFront.depthFail);
pipe.m_StencilState.m_BackFace.ValueMask = rs.StencilBack.valuemask;
pipe.m_StencilState.m_BackFace.WriteMask = rs.StencilBack.writemask;
pipe.m_StencilState.m_BackFace.Ref = rs.StencilBack.ref;
pipe.m_StencilState.m_BackFace.Ref = uint8_t(rs.StencilBack.ref & 0xff);
pipe.m_StencilState.m_BackFace.Func = MakeCompareFunc(rs.StencilBack.func);
pipe.m_StencilState.m_BackFace.PassOp = MakeStencilOp(rs.StencilBack.pass);
pipe.m_StencilState.m_BackFace.FailOp = MakeStencilOp(rs.StencilBack.stencilFail);