diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml index d6fb9c47e..0ea167a45 100644 --- a/.github/ISSUE_TEMPLATE/config.yml +++ b/.github/ISSUE_TEMPLATE/config.yml @@ -1,3 +1,4 @@ +--- blank_issues_enabled: false contact_links: - name: Question diff --git a/README.md b/README.md index cf707c62f..1e52edb02 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, Android, Stadia, and Nintendo Switch™. It is completely open-source under the MIT license. -If you have any questions, suggestions or problems or you can [create an issue](https://github.com/baldurk/renderdoc/issues/new) here on github, [email me directly](mailto:baldurk@baldurk.org) or come into [IRC](https://kiwiirc.com/nextclient/irc.oftc.net/#renderdoc) or [Discord](https://discord.gg/ahq6yRB) to discuss it. +If you have any questions, suggestions or problems or you can [create an issue](https://github.com/baldurk/renderdoc/issues/new/choose) here on github, [email me directly](mailto:baldurk@baldurk.org) or come into [IRC](https://kiwiirc.com/nextclient/irc.oftc.net/#renderdoc) or [Discord](https://discord.gg/ahq6yRB) to discuss it. To install on windows run the appropriate installer for your OS ([64-bit](https://renderdoc.org/stable/latest/RenderDoc_latest_64.msi) | [32-bit](https://renderdoc.org/stable/latest/RenderDoc_latest_32.msi)) or download the portable zip from the [builds page](https://renderdoc.org/builds). The 64-bit windows build fully supports capturing from 32-bit programs. On linux only 64-bit x86 is supported - there is a precompiled [binary tarball](https://renderdoc.org/stable/latest/renderdoc_latest.tar.gz) available, or your distribution may package it. If not you can [build from source](docs/CONTRIBUTING/Compiling.md).