Free shader debugger in replay driver so it's proxied correctly

This commit is contained in:
baldurk
2020-05-15 19:03:27 +01:00
parent d332c985e0
commit 5a0134ed4b
13 changed files with 60 additions and 1 deletions
+1
View File
@@ -272,6 +272,7 @@ public:
return new ShaderDebugTrace();
}
rdcarray<ShaderDebugState> ContinueDebug(ShaderDebugger *debugger) { return {}; }
void FreeDebugger(ShaderDebugger *debugger) { delete debugger; }
void BuildTargetShader(ShaderEncoding sourceEncoding, const bytebuf &source, const rdcstr &entry,
const ShaderCompileFlags &compileFlags, ShaderStage type, ResourceId &id,
rdcstr &errors)