Implement baseline mesh shader on vulkan

* This supports capture and replay of mesh draws, shader editing with printf
  support, overlays, and pixel shader debugging.
* Not supported yet include the mesh viewer and shader debugging.
This commit is contained in:
baldurk
2023-11-16 18:20:24 +00:00
parent cc80757e4e
commit 5ad3e67a2d
30 changed files with 2855 additions and 569 deletions
+1
View File
@@ -61,6 +61,7 @@
RESOURCE_DEF(cut, "cut.png") \
RESOURCE_DEF(del, "del.png") \
RESOURCE_DEF(disconnect, "disconnect.png") \
RESOURCE_DEF(draw_vertex, "draw_vertex.png") \
RESOURCE_DEF(find, "find.png") \
RESOURCE_DEF(filter, "filter.png") \
RESOURCE_DEF(filter_reapply, "filter_reapply.png") \