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Implement baseline mesh shader on vulkan
* This supports capture and replay of mesh draws, shader editing with printf support, overlays, and pixel shader debugging. * Not supported yet include the mesh viewer and shader debugging.
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@@ -61,6 +61,7 @@
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RESOURCE_DEF(cut, "cut.png") \
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RESOURCE_DEF(del, "del.png") \
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RESOURCE_DEF(disconnect, "disconnect.png") \
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RESOURCE_DEF(draw_vertex, "draw_vertex.png") \
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RESOURCE_DEF(find, "find.png") \
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RESOURCE_DEF(filter, "filter.png") \
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RESOURCE_DEF(filter_reapply, "filter_reapply.png") \
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