Implement baseline mesh shader on vulkan

* This supports capture and replay of mesh draws, shader editing with printf
  support, overlays, and pixel shader debugging.
* Not supported yet include the mesh viewer and shader debugging.
This commit is contained in:
baldurk
2023-11-16 18:20:24 +00:00
parent cc80757e4e
commit 5ad3e67a2d
30 changed files with 2855 additions and 569 deletions
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