From 5ae3c0fd2922c7da2ffc429e88437560199a0dc5 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 16 Nov 2014 21:39:33 +0000 Subject: [PATCH] Don't memset to 0 a variable that contains an stl string! --- renderdoc/driver/gl/gl_shader_refl.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_shader_refl.cpp b/renderdoc/driver/gl/gl_shader_refl.cpp index 93791d9c5..0d72cdb5a 100644 --- a/renderdoc/driver/gl/gl_shader_refl.cpp +++ b/renderdoc/driver/gl/gl_shader_refl.cpp @@ -766,7 +766,6 @@ void MakeShaderReflection(const GLHookSet &gl, GLenum shadType, GLuint sepProg, // construct a parent variable DynShaderConstant parentVar; - RDCEraseEl(parentVar); parentVar.name = base; parentVar.reg.vec = var.reg.vec; parentVar.reg.comp = 0;