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Fix missing handling of dynamic offsets. Closes #3547
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@@ -1042,7 +1042,7 @@ rdcarray<UsedDescriptor> PipeState::GetSamplers(ShaderStage stage, bool onlyUsed
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if(m_Access[i].stage == stage && IsSamplerDescriptor(m_Access[i].type) &&
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(onlyUsed == false || !m_Access[i].staticallyUnused))
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{
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if(i < m_Descriptors.size())
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if(i < m_SamplerDescriptors.size())
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{
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ret.push_back({m_Access[i], Descriptor(), m_SamplerDescriptors[i]});
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ApplyVulkanDynamicOffsets(ret.back());
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@@ -1062,8 +1062,11 @@ rdcarray<UsedDescriptor> PipeState::GetReadWriteResources(ShaderStage stage, boo
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if(m_Access[i].stage == stage && IsReadWriteDescriptor(m_Access[i].type) &&
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(onlyUsed == false || !m_Access[i].staticallyUnused))
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{
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if(i < m_SamplerDescriptors.size())
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if(i < m_Descriptors.size())
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{
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ret.push_back({m_Access[i], m_Descriptors[i], SamplerDescriptor()});
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ApplyVulkanDynamicOffsets(ret.back());
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}
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}
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}
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