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Set disassembly view to NULL when it's deleted
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@@ -202,6 +202,8 @@ void ShaderViewer::editShader(bool customShader, const QString &entryPoint, cons
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m_Scintillas.removeOne(m_DisassemblyView);
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ui->docking->removeToolWindow(m_DisassemblyFrame);
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m_DisassemblyView = NULL;
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// hide watch, constants, variables
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ui->watch->hide();
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ui->variables->hide();
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