From 5df64ac8b0d92d3a3893c30ebc244bc18b23ac3a Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 21 Jan 2020 12:10:05 +0000 Subject: [PATCH] Enable line AA on D3D12 mesh rendering --- renderdoc/driver/d3d12/d3d12_rendermesh.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/renderdoc/driver/d3d12/d3d12_rendermesh.cpp b/renderdoc/driver/d3d12/d3d12_rendermesh.cpp index 643e8a006..076c12f03 100644 --- a/renderdoc/driver/d3d12/d3d12_rendermesh.cpp +++ b/renderdoc/driver/d3d12/d3d12_rendermesh.cpp @@ -102,6 +102,7 @@ MeshDisplayPipelines D3D12DebugManager::CacheMeshDisplayPipelines(const MeshForm RDCEraseEl(pipeDesc); pipeDesc.pRootSignature = m_MeshRootSig; pipeDesc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; + pipeDesc.RasterizerState.AntialiasedLineEnable = TRUE; pipeDesc.SampleMask = 0xFFFFFFFF; pipeDesc.SampleDesc.Count = D3D12_MSAA_SAMPLECOUNT; pipeDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;