From 5eec88fdc7c46b0fb682862873244293759de377 Mon Sep 17 00:00:00 2001 From: Dylan Barrie Date: Thu, 7 Jan 2021 12:10:01 -0800 Subject: [PATCH] Fix extra read-only resources displayed in D3D12 Texture Viewer --- renderdoc/api/replay/pipestate.inl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/api/replay/pipestate.inl b/renderdoc/api/replay/pipestate.inl index 1b8796f40..8dec4c9f5 100644 --- a/renderdoc/api/replay/pipestate.inl +++ b/renderdoc/api/replay/pipestate.inl @@ -1189,7 +1189,7 @@ rdcarray PipeState::GetReadOnlyResources(ShaderStage stage, for(size_t j = 0; j < element.views.size(); ++j) { const D3D12Pipe::View &view = element.views[j]; - if(view.bind >= start && view.bind <= end) + if(view.bind >= start && view.bind < end) { val.push_back(BoundResource()); BoundResource &b = val.back();