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Reduce parameters that need to be passed for viewing shaders
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@@ -2285,7 +2285,7 @@ void VulkanPipelineStateViewer::shaderView_clicked()
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? m_Ctx.CurVulkanPipelineState().compute.obj
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: m_Ctx.CurVulkanPipelineState().graphics.obj;
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IShaderViewer *shad = m_Ctx.ViewShader(&stage->BindpointMapping, shaderDetails, pipe, stage->stage);
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IShaderViewer *shad = m_Ctx.ViewShader(shaderDetails, pipe);
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m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
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}
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