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Reduce parameters that need to be passed for viewing shaders
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@@ -521,6 +521,10 @@ struct ShaderReflection
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DOCUMENT("The entry point in the shader for this reflection, if multiple entry points exist.");
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rdcstr EntryPoint;
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DOCUMENT(
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"The :class:`ShaderStage` that this shader corresponds to, if multiple entry points exist.");
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ShaderStage Stage;
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DOCUMENT(
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"A :class:`ShaderDebugChunk` containing any embedded debugging information in this shader.");
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ShaderDebugChunk DebugInfo;
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