mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-12 21:10:42 +00:00
Use single QVariant tagging on RDTreeWidgetItem instead of setData
* It saves on allocating a vector of vectors and in most cases is all we need.
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@@ -853,10 +853,10 @@ void ShaderViewer::updateDebugging()
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{
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if(m_Trace->cbuffers[i][j].rows > 0 || m_Trace->cbuffers[i][j].columns > 0)
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{
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node->setData(0, Qt::UserRole, QVariant::fromValue(CBufferTag(i, j)));
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RDTreeWidgetItem *node =
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new RDTreeWidgetItem({ToQStr(m_Trace->cbuffers[i][j].name), "cbuffer",
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stringRep(m_Trace->cbuffers[i][j], false)});
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node->setTag(QVariant::fromValue(CBufferTag(i, j)));
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ui->constants->addTopLevelItem(node);
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}
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@@ -869,9 +869,9 @@ void ShaderViewer::updateDebugging()
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if(input.rows > 0 || input.columns > 0)
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{
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node->setData(0, Qt::UserRole, QVariant::fromValue(ResourceTag(i)));
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RDTreeWidgetItem *node = new RDTreeWidgetItem(
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{ToQStr(input.name), ToQStr(input.type) + " input", stringRep(input, true)});
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node->setTag(QVariant::fromValue(ResourceTag(i)));
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ui->constants->addTopLevelItem(node);
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}
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@@ -982,7 +982,7 @@ void ShaderViewer::updateDebugging()
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RDTreeWidgetItem *node = ui->variables->topLevelItem(v++);
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node->setText(2, stringRep(state.registers[i], false));
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node->setData(0, Qt::UserRole, QVariant::fromValue(state.registers[i]));
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node->setTag(QVariant::fromValue(state.registers[i]));
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}
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for(int i = 0; i < state.indexableTemps.count; i++)
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@@ -994,7 +994,7 @@ void ShaderViewer::updateDebugging()
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RDTreeWidgetItem *child = node->child(t);
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child->setText(2, stringRep(state.indexableTemps[i][t], false));
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child->setData(0, Qt::UserRole, QVariant::fromValue(state.indexableTemps[i][t]));
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child->setTag(QVariant::fromValue(state.indexableTemps[i][t]));
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}
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}
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@@ -1003,7 +1003,7 @@ void ShaderViewer::updateDebugging()
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RDTreeWidgetItem *node = ui->variables->topLevelItem(v++);
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node->setText(2, stringRep(state.outputs[i], false));
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node->setData(0, Qt::UserRole, QVariant::fromValue(state.outputs[i]));
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node->setTag(QVariant::fromValue(state.outputs[i]));
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}
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ui->variables->setUpdatesEnabled(true);
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