Add analytics boolean that tracks if bundles are used in D3D12

This commit is contained in:
baldurk
2017-12-11 17:49:05 +00:00
parent e9c7058a4e
commit 606660b4e2
6 changed files with 7 additions and 0 deletions
+1
View File
@@ -150,6 +150,7 @@ void CaptureContext::LoadCapture(const QString &captureFile, const QString &orig
ANALYTIC_SET(CaptureFeatures.YUVTextures, m_APIProps.YUVTextures);
ANALYTIC_SET(CaptureFeatures.SparseResources, m_APIProps.SparseResources);
ANALYTIC_SET(CaptureFeatures.MultiGPU, m_APIProps.MultiGPU);
ANALYTIC_SET(CaptureFeatures.D3D12Bundle, m_APIProps.D3D12Bundle);
m_MainWindow->setProgress(-1.0f);