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Add analytics boolean that tracks if bundles are used in D3D12
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@@ -150,6 +150,7 @@ void CaptureContext::LoadCapture(const QString &captureFile, const QString &orig
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ANALYTIC_SET(CaptureFeatures.YUVTextures, m_APIProps.YUVTextures);
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ANALYTIC_SET(CaptureFeatures.SparseResources, m_APIProps.SparseResources);
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ANALYTIC_SET(CaptureFeatures.MultiGPU, m_APIProps.MultiGPU);
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ANALYTIC_SET(CaptureFeatures.D3D12Bundle, m_APIProps.D3D12Bundle);
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m_MainWindow->setProgress(-1.0f);
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