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Add analytics boolean that tracks if bundles are used in D3D12
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@@ -259,6 +259,7 @@ void AnalyticsSerialise(QVariantMap &values, AnalyticsSerialiseType type)
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ANALYTIC_SERIALISE(CaptureFeatures.YUVTextures);
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ANALYTIC_SERIALISE(CaptureFeatures.SparseResources);
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ANALYTIC_SERIALISE(CaptureFeatures.MultiGPU);
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ANALYTIC_SERIALISE(CaptureFeatures.D3D12Bundle);
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}
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}
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@@ -230,6 +230,7 @@ struct Analytics
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bool YUVTextures = false;
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bool SparseResources = false;
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bool MultiGPU = false;
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bool D3D12Bundle = false;
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} CaptureFeatures;
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};
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