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Add serialisation & replay of Acceleration structure build calls
* Add patching of BLAS address in TLAS * Add a compute shader to patch the BLAS address * Adds a pipeline, and root signature for patching the BLAS
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@@ -117,6 +117,7 @@ RESOURCE_fixedcol_hlsl TYPE_EMBED "hlsl/fixedcol.hlsl"
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RESOURCE_shaderdebug_hlsl TYPE_EMBED "hlsl/shaderdebug.hlsl"
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RESOURCE_d3d12_pixelhistory_hlsl TYPE_EMBED "hlsl/d3d12_pixelhistory.hlsl"
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RESOURCE_depth_copy_hlsl TYPE_EMBED "hlsl/depth_copy.hlsl"
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RESOURCE_raytracing_hlsl TYPE_EMBED "hlsl/raytracing.hlsl"
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#ifdef RENDERDOC_BAKED_DXC_SHADERS
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