Rename colour to color in public API code

* Following the principle of least surprise, color tends to be more
  commonly used in APIs and graphics code even outside the USA.
This commit is contained in:
baldurk
2017-04-18 14:57:37 +01:00
parent d94f387399
commit 637d4089e2
47 changed files with 149 additions and 150 deletions
+4 -4
View File
@@ -73,8 +73,8 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::CS_RWResource: return "CS - UAV";
case ResourceUsage::All_RWResource: return "All - UAV";
case ResourceUsage::InputTarget: return "Colour Input";
case ResourceUsage::ColourTarget: return "Rendertarget";
case ResourceUsage::InputTarget: return "Color Input";
case ResourceUsage::ColorTarget: return "Rendertarget";
case ResourceUsage::DepthStencilTarget: return "Depthstencil";
case ResourceUsage::Indirect: return "Indirect argument";
@@ -129,7 +129,7 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::All_RWResource: return "All - Image/SSBO";
case ResourceUsage::InputTarget: return "FBO Input";
case ResourceUsage::ColourTarget: return "FBO Colour";
case ResourceUsage::ColorTarget: return "FBO Color";
case ResourceUsage::DepthStencilTarget: return "FBO Depthstencil";
case ResourceUsage::Indirect: return "Indirect argument";
@@ -215,7 +215,7 @@ QString D3DSemanticString(const SigParameter &sig)
QString ret = ToQStr(sig.systemValue);
// need to include the index if it's a system value semantic that's numbered
if(sig.systemValue == ShaderBuiltin::ColourOutput ||
if(sig.systemValue == ShaderBuiltin::ColorOutput ||
sig.systemValue == ShaderBuiltin::CullDistance || sig.systemValue == ShaderBuiltin::ClipDistance)
ret += QString::number(sig.semanticIndex);