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Rename colour to color in public API code
* Following the principle of least surprise, color tends to be more commonly used in APIs and graphics code even outside the USA.
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@@ -73,8 +73,8 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
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case ResourceUsage::CS_RWResource: return "CS - UAV";
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case ResourceUsage::All_RWResource: return "All - UAV";
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case ResourceUsage::InputTarget: return "Colour Input";
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case ResourceUsage::ColourTarget: return "Rendertarget";
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case ResourceUsage::InputTarget: return "Color Input";
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case ResourceUsage::ColorTarget: return "Rendertarget";
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case ResourceUsage::DepthStencilTarget: return "Depthstencil";
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case ResourceUsage::Indirect: return "Indirect argument";
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@@ -129,7 +129,7 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
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case ResourceUsage::All_RWResource: return "All - Image/SSBO";
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case ResourceUsage::InputTarget: return "FBO Input";
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case ResourceUsage::ColourTarget: return "FBO Colour";
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case ResourceUsage::ColorTarget: return "FBO Color";
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case ResourceUsage::DepthStencilTarget: return "FBO Depthstencil";
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case ResourceUsage::Indirect: return "Indirect argument";
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@@ -215,7 +215,7 @@ QString D3DSemanticString(const SigParameter &sig)
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QString ret = ToQStr(sig.systemValue);
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// need to include the index if it's a system value semantic that's numbered
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if(sig.systemValue == ShaderBuiltin::ColourOutput ||
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if(sig.systemValue == ShaderBuiltin::ColorOutput ||
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sig.systemValue == ShaderBuiltin::CullDistance || sig.systemValue == ShaderBuiltin::ClipDistance)
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ret += QString::number(sig.semanticIndex);
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