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Fix mip display of textures
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@@ -17,7 +17,8 @@ Current Support
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* On replay you can step into each vkQueueSubmit call to see the command buffers submitted, and step into them to browse through the commands.
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* The pipeline state will be displayed at each command, roughly showing the data contained in each member of the pipeline createinfo struct, as well as dynamic state.
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* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
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* Simple display of most 2D textures in the texture viewer.
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* Simple display of most 2D textures with mips in the texture viewer.
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* Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion)
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Known Issues
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========
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@@ -39,7 +40,7 @@ On capture:
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On replay:
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* Only 2D non-array non-integer textures can currently be displayed, and only the first mip.
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* Only 2D non-array non-integer textures can currently be displayed.
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* Pixel values aren't fetched.
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* Auto texture range-fit or histogram display is not implemented.
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* Debug overlays aren't implemented.
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