From 64dd86c3329f8e8595a4c2331ecf3b8ca43bcaad Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 25 Jan 2018 19:47:42 +0000 Subject: [PATCH] Don't set Vulkan as active API when we're calling D3D12... --- renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp index effe9c776..df9b62bc1 100644 --- a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp @@ -330,7 +330,7 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists( if(!m_MarkedActive) { m_MarkedActive = true; - RenderDoc::Inst().AddActiveDriver(RDCDriver::Vulkan, false); + RenderDoc::Inst().AddActiveDriver(RDCDriver::D3D12, false); } if(IsActiveCapturing(m_State))