From 6535e3b20c70dfc6761bc135f8bfef2f310fe5a7 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 17 Sep 2021 14:29:23 +0100 Subject: [PATCH] Don't fetch GPU descriptor address for non-shader-visible heaps * Silences a D3D12 debug warning --- renderdoc/driver/d3d12/d3d12_resources.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_resources.cpp b/renderdoc/driver/d3d12/d3d12_resources.cpp index 226fd3531..5db14e07c 100644 --- a/renderdoc/driver/d3d12/d3d12_resources.cpp +++ b/renderdoc/driver/d3d12/d3d12_resources.cpp @@ -355,7 +355,8 @@ WrappedID3D12DescriptorHeap::WrappedID3D12DescriptorHeap(ID3D12DescriptorHeap *r : WrappedDeviceChild12(real, device) { realCPUBase = real->GetCPUDescriptorHandleForHeapStart(); - realGPUBase = real->GetGPUDescriptorHandleForHeapStart(); + if(desc.Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE) + realGPUBase = real->GetGPUDescriptorHandleForHeapStart(); increment = device->GetUnwrappedDescriptorIncrement(desc.Type); numDescriptors = UnpatchedNumDescriptors;