Tidy up handling of windowing data, make it a bit more type safe

This commit is contained in:
baldurk
2018-01-01 13:38:56 +00:00
parent b8bd99a24a
commit 6572cd97f5
40 changed files with 268 additions and 235 deletions
+6 -16
View File
@@ -1144,33 +1144,23 @@ int CaptureContext::ResourceNameCacheID()
return m_CustomNameCachedID;
}
void *CaptureContext::FillWindowingData(uintptr_t widget)
WindowingData CaptureContext::CreateWindowingData(uintptr_t widget)
{
#if defined(WIN32)
return (void *)widget;
return CreateWin32WindowingData((HWND)widget);
#elif defined(RENDERDOC_PLATFORM_LINUX)
static XCBWindowData xcb;
static XlibWindowData xlib;
if(m_CurWinSystem == WindowingSystem::XCB)
{
xcb.connection = m_XCBConnection;
xcb.window = (xcb_window_t)widget;
return &xcb;
}
return CreateXCBWindowingData(m_XCBConnection, (xcb_window_t)widget);
else
{
xlib.display = m_X11Display;
xlib.window = (Drawable)widget;
return &xlib;
}
return CreateXlibWindowingData(m_X11Display, (Drawable)widget);
#elif defined(RENDERDOC_PLATFORM_APPLE)
return (void *)widget;
WindowingData ret = {WindowingSystem::Unknown};
return ret;
#else
+1 -1
View File
@@ -132,7 +132,7 @@ public:
}
const SDFile &GetStructuredFile() override { return *m_StructuredFile; }
WindowingSystem CurWindowingSystem() override { return m_CurWinSystem; }
void *FillWindowingData(uintptr_t winId) override;
WindowingData CreateWindowingData(uintptr_t winId) override;
const rdcarray<DebugMessage> &DebugMessages() override { return m_DebugMessages; }
int UnreadMessageCount() override { return m_UnreadMessageCount; }
+2 -7
View File
@@ -1296,16 +1296,11 @@ considered out of date
DOCUMENT(R"(Create an opaque pointer suitable for passing to
:meth:`~renderdoc.ReplayController.CreateOutput` or other functions that expect windowing data.
.. note::
This data only stays valid until the next call to FillWindowingData. You should pass it to the
consuming function immediately.
:param int winId: The window ID as returned from ``QWidget.winId()``.
:return: The windowing data.
:rtype: opaque void * pointer.
:rtype: ~renderdoc.WindowingData
)");
virtual void *FillWindowingData(uintptr_t winId) = 0;
virtual WindowingData CreateWindowingData(uintptr_t winId) = 0;
DOCUMENT(R"(Retrieve the current list of debug messages. This includes messages from the capture
as well as messages generated during replay and analysis.
+1 -2
View File
@@ -1362,8 +1362,7 @@ void BufferViewer::OnCaptureLoaded()
WId renderID = ui->render->winId();
m_Ctx.Replay().BlockInvoke([renderID, this](IReplayController *r) {
m_Output = r->CreateOutput(m_Ctx.CurWindowingSystem(), m_Ctx.FillWindowingData(renderID),
ReplayOutputType::Mesh);
m_Output = r->CreateOutput(m_Ctx.CreateWindowingData(renderID), ReplayOutputType::Mesh);
ui->render->setOutput(m_Output);
+2 -4
View File
@@ -2087,11 +2087,9 @@ void MainWindow::on_action_Start_Replay_Loop_triggered()
.arg(tr("nothing")));
}
WindowingSystem winSys = m_Ctx.CurWindowingSystem();
void *winData = m_Ctx.FillWindowingData(popup.winId());
WindowingData winData = m_Ctx.CreateWindowingData(popup.winId());
m_Ctx.Replay().AsyncInvoke(
[winSys, winData, id](IReplayController *r) { r->ReplayLoop(winSys, winData, id); });
m_Ctx.Replay().AsyncInvoke([winData, id](IReplayController *r) { r->ReplayLoop(winData, id); });
RDDialog::show(&popup);
+2 -2
View File
@@ -101,9 +101,9 @@ struct CaptureContextInvoker : ICaptureContext
}
virtual const SDFile &GetStructuredFile() override { return m_Ctx.GetStructuredFile(); }
virtual WindowingSystem CurWindowingSystem() override { return m_Ctx.CurWindowingSystem(); }
virtual void *FillWindowingData(uintptr_t winId) override
virtual WindowingData CreateWindowingData(uintptr_t winId) override
{
return m_Ctx.FillWindowingData(winId);
return m_Ctx.CreateWindowingData(winId);
}
virtual const rdcarray<DebugMessage> &DebugMessages() override { return m_Ctx.DebugMessages(); }
virtual int UnreadMessageCount() override { return m_Ctx.UnreadMessageCount(); }
+5 -9
View File
@@ -1875,15 +1875,13 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, ResourceId id, Co
if(m_Ctx.GetTexture(id))
{
m_Ctx.Replay().AsyncInvoke([this, handle, id, typeHint](IReplayController *) {
m_Output->AddThumbnail(m_Ctx.CurWindowingSystem(), m_Ctx.FillWindowingData(handle), id,
typeHint);
m_Output->AddThumbnail(m_Ctx.CreateWindowingData(handle), id, typeHint);
});
}
else
{
m_Ctx.Replay().AsyncInvoke([this, handle](IReplayController *) {
m_Output->AddThumbnail(m_Ctx.CurWindowingSystem(), m_Ctx.FillWindowingData(handle),
ResourceId(), CompType::Typeless);
m_Output->AddThumbnail(m_Ctx.CreateWindowingData(handle), ResourceId(), CompType::Typeless);
});
}
@@ -1900,8 +1898,7 @@ void TextureViewer::InitResourcePreview(ResourcePreview *prev, ResourceId id, Co
WId handle = prev->thumbWinId();
m_Ctx.Replay().AsyncInvoke([this, handle](IReplayController *) {
m_Output->AddThumbnail(m_Ctx.CurWindowingSystem(), m_Ctx.FillWindowingData(handle),
ResourceId(), CompType::Typeless);
m_Output->AddThumbnail(m_Ctx.CreateWindowingData(handle), ResourceId(), CompType::Typeless);
});
}
else
@@ -2445,10 +2442,9 @@ void TextureViewer::OnCaptureLoaded()
: FloatVector();
m_Ctx.Replay().BlockInvoke([renderID, contextID, this](IReplayController *r) {
m_Output = r->CreateOutput(m_Ctx.CurWindowingSystem(), m_Ctx.FillWindowingData(renderID),
ReplayOutputType::Texture);
m_Output = r->CreateOutput(m_Ctx.CreateWindowingData(renderID), ReplayOutputType::Texture);
m_Output->SetPixelContext(m_Ctx.CurWindowingSystem(), m_Ctx.FillWindowingData(contextID));
m_Output->SetPixelContext(m_Ctx.CreateWindowingData(contextID));
ui->render->setOutput(m_Output);
ui->pixelContext->setOutput(m_Output);