Tidy up handling of windowing data, make it a bit more type safe

This commit is contained in:
baldurk
2018-01-01 17:31:19 +00:00
parent b8bd99a24a
commit 6572cd97f5
40 changed files with 268 additions and 235 deletions
+6 -16
View File
@@ -1144,33 +1144,23 @@ int CaptureContext::ResourceNameCacheID()
return m_CustomNameCachedID;
}
void *CaptureContext::FillWindowingData(uintptr_t widget)
WindowingData CaptureContext::CreateWindowingData(uintptr_t widget)
{
#if defined(WIN32)
return (void *)widget;
return CreateWin32WindowingData((HWND)widget);
#elif defined(RENDERDOC_PLATFORM_LINUX)
static XCBWindowData xcb;
static XlibWindowData xlib;
if(m_CurWinSystem == WindowingSystem::XCB)
{
xcb.connection = m_XCBConnection;
xcb.window = (xcb_window_t)widget;
return &xcb;
}
return CreateXCBWindowingData(m_XCBConnection, (xcb_window_t)widget);
else
{
xlib.display = m_X11Display;
xlib.window = (Drawable)widget;
return &xlib;
}
return CreateXlibWindowingData(m_X11Display, (Drawable)widget);
#elif defined(RENDERDOC_PLATFORM_APPLE)
return (void *)widget;
WindowingData ret = {WindowingSystem::Unknown};
return ret;
#else
+1 -1
View File
@@ -132,7 +132,7 @@ public:
}
const SDFile &GetStructuredFile() override { return *m_StructuredFile; }
WindowingSystem CurWindowingSystem() override { return m_CurWinSystem; }
void *FillWindowingData(uintptr_t winId) override;
WindowingData CreateWindowingData(uintptr_t winId) override;
const rdcarray<DebugMessage> &DebugMessages() override { return m_DebugMessages; }
int UnreadMessageCount() override { return m_UnreadMessageCount; }
+2 -7
View File
@@ -1296,16 +1296,11 @@ considered out of date
DOCUMENT(R"(Create an opaque pointer suitable for passing to
:meth:`~renderdoc.ReplayController.CreateOutput` or other functions that expect windowing data.
.. note::
This data only stays valid until the next call to FillWindowingData. You should pass it to the
consuming function immediately.
:param int winId: The window ID as returned from ``QWidget.winId()``.
:return: The windowing data.
:rtype: opaque void * pointer.
:rtype: ~renderdoc.WindowingData
)");
virtual void *FillWindowingData(uintptr_t winId) = 0;
virtual WindowingData CreateWindowingData(uintptr_t winId) = 0;
DOCUMENT(R"(Retrieve the current list of debug messages. This includes messages from the capture
as well as messages generated during replay and analysis.