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Tidy up handling of windowing data, make it a bit more type safe
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@@ -64,7 +64,7 @@ void DisplayRendererPreview(IReplayController *renderer, TextureDisplay &display
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pthread_mutex_lock(&m_DrawLock.lock);
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IReplayOutput *out = renderer->CreateOutput(WindowingSystem::Android, connectionScreenWindow,
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IReplayOutput *out = renderer->CreateOutput(CreateAndroidWindowingData(connectionScreenWindow),
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ReplayOutputType::Texture);
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out->SetTextureDisplay(displayCfg);
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