Tidy up handling of windowing data, make it a bit more type safe

This commit is contained in:
baldurk
2018-01-01 13:38:56 +00:00
parent b8bd99a24a
commit 6572cd97f5
40 changed files with 268 additions and 235 deletions
+4 -10
View File
@@ -282,19 +282,13 @@ void DisplayRendererPreview(IReplayController *renderer, TextureDisplay &display
// prefer xcb
if(xcb)
{
XCBWindowData windowData;
windowData.connection = connection;
windowData.window = window;
out = renderer->CreateOutput(WindowingSystem::XCB, &windowData, ReplayOutputType::Texture);
out = renderer->CreateOutput(CreateXCBWindowingData(connection, window),
ReplayOutputType::Texture);
}
else if(xlib)
{
XlibWindowData windowData;
windowData.display = display;
windowData.window = (Drawable)window; // safe to cast types
out = renderer->CreateOutput(WindowingSystem::Xlib, &windowData, ReplayOutputType::Texture);
out = renderer->CreateOutput(CreateXlibWindowingData(display, (Drawable)window),
ReplayOutputType::Texture);
}
else
{