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Tidy up handling of windowing data, make it a bit more type safe
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@@ -282,19 +282,13 @@ void DisplayRendererPreview(IReplayController *renderer, TextureDisplay &display
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// prefer xcb
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if(xcb)
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{
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XCBWindowData windowData;
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windowData.connection = connection;
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windowData.window = window;
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out = renderer->CreateOutput(WindowingSystem::XCB, &windowData, ReplayOutputType::Texture);
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out = renderer->CreateOutput(CreateXCBWindowingData(connection, window),
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ReplayOutputType::Texture);
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}
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else if(xlib)
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{
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XlibWindowData windowData;
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windowData.display = display;
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windowData.window = (Drawable)window; // safe to cast types
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out = renderer->CreateOutput(WindowingSystem::Xlib, &windowData, ReplayOutputType::Texture);
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out = renderer->CreateOutput(CreateXlibWindowingData(display, (Drawable)window),
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ReplayOutputType::Texture);
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}
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else
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{
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