From 65d407d5a80c07fc247d9755ef4b0b6ceb1be8ca Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 9 Jun 2016 10:34:47 -0700 Subject: [PATCH] Prevent custom shaders being added to the list twice --- renderdocui/Windows/TextureViewer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdocui/Windows/TextureViewer.cs b/renderdocui/Windows/TextureViewer.cs index ca9087b55..9ae3a3da2 100644 --- a/renderdocui/Windows/TextureViewer.cs +++ b/renderdocui/Windows/TextureViewer.cs @@ -814,7 +814,7 @@ namespace renderdocui.Windows var fn = Path.GetFileNameWithoutExtension(f); var key = fn.ToUpperInvariant(); - if (!m_CustomShaders.ContainsKey(key)) + if (!m_CustomShaders.ContainsKey(key) && !m_CustomShadersBusy.Contains(key)) { try {