From 67777f16afb6a264478991dc566eb18e2fb37f36 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Wed, 3 Jul 2024 10:50:50 +0100 Subject: [PATCH] Change D3D11/12 Shader_Debug_Zoo to use 32x32 mipmapped texture 32 x 32 means the mip count (5) is different to the MSSA count (4) --- util/test/demos/d3d11/d3d11_shader_debug_zoo.cpp | 2 +- util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/util/test/demos/d3d11/d3d11_shader_debug_zoo.cpp b/util/test/demos/d3d11/d3d11_shader_debug_zoo.cpp index c81b32d38..c082f3de7 100644 --- a/util/test/demos/d3d11/d3d11_shader_debug_zoo.cpp +++ b/util/test/demos/d3d11/d3d11_shader_debug_zoo.cpp @@ -1026,7 +1026,7 @@ float4 main(v2f IN, uint samp : SV_SampleIndex) : SV_Target0 ID3D11Texture2DPtr testTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 16, 16).Mips(3).SRV(); ID3D11ShaderResourceViewPtr testSRV = MakeSRV(testTex); - ID3D11Texture2DPtr msTex = MakeTexture(DXGI_FORMAT_R32_FLOAT, 16, 16).Multisampled(4).RTV().SRV(); + ID3D11Texture2DPtr msTex = MakeTexture(DXGI_FORMAT_R32_FLOAT, 32, 32).Multisampled(4).RTV().SRV(); ID3D11ShaderResourceViewPtr msSRV = MakeSRV(msTex); ID3D11BufferPtr rawBuf = MakeBuffer().SRV().ByteAddressed().Data(testdata); diff --git a/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp b/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp index 1cc891665..08aae6e56 100644 --- a/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp +++ b/util/test/demos/d3d12/d3d12_shader_debug_zoo.cpp @@ -976,7 +976,7 @@ float4 main(v2f IN, uint samp : SV_SampleIndex) : SV_Target0 .NumElements(12) .CreateGPU(1); - ID3D12ResourcePtr msTex = MakeTexture(DXGI_FORMAT_R32_FLOAT, 16, 16).Multisampled(4).RTV(); + ID3D12ResourcePtr msTex = MakeTexture(DXGI_FORMAT_R32_FLOAT, 32, 32).Multisampled(4).RTV(); MakeSRV(msTex).CreateGPU(4); Texture rgba8;