From 682a9b2c13285ee06fe6d0eeaa570fd910ab009b Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 29 Oct 2026 13:04:03 +0000 Subject: [PATCH] Use other name for debug sampling UBO --- renderdoc/driver/gl/gl_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index e31479369..e16439178 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -1494,7 +1494,7 @@ GLuint GLReplay::MakeShaderDebugSampleProg(const SamplingProgramConfig &config) dim = "tex" + dim; - BindUBO(prog, "debugsample", 0); + BindUBO(prog, "DebugSampleUBO", 0); GL.glUniform1i(GL.glGetUniformLocation(prog, dim.c_str()), 0); return m_ShaderDebugSampleProg[hash] = prog;