From 68f8f1b6e3e8a138a05e931c02cd92ebf96b265f Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 20 Jan 2015 11:39:06 +0000 Subject: [PATCH] Fix GL pipeline state table layouts --- .../GLPipelineStateViewer.Designer.cs | 192 +++++++++--------- 1 file changed, 93 insertions(+), 99 deletions(-) diff --git a/renderdocui/Windows/PipelineState/GLPipelineStateViewer.Designer.cs b/renderdocui/Windows/PipelineState/GLPipelineStateViewer.Designer.cs index 1eeb5f517..577cffde1 100644 --- a/renderdocui/Windows/PipelineState/GLPipelineStateViewer.Designer.cs +++ b/renderdocui/Windows/PipelineState/GLPipelineStateViewer.Designer.cs @@ -323,7 +323,7 @@ this.vsShader = new System.Windows.Forms.Label(); this.vsShaderCog = new System.Windows.Forms.PictureBox(); this.vsShaderEdit = new System.Windows.Forms.PictureBox(); - this.groupBox5 = new System.Windows.Forms.GroupBox(); + this.vsSubroutinesGroup = new System.Windows.Forms.GroupBox(); this.vsSubroutines = new TreelistView.TreeListView(); this.groupBox7 = new System.Windows.Forms.GroupBox(); this.vsTextures = new TreelistView.TreeListView(); @@ -341,7 +341,7 @@ this.tesShader = new System.Windows.Forms.Label(); this.tesShaderCog = new System.Windows.Forms.PictureBox(); this.hsShaderEdit = new System.Windows.Forms.PictureBox(); - this.groupBox11 = new System.Windows.Forms.GroupBox(); + this.tesSubroutinesGroup = new System.Windows.Forms.GroupBox(); this.tesSubroutines = new TreelistView.TreeListView(); this.groupBox12 = new System.Windows.Forms.GroupBox(); this.tesTextures = new TreelistView.TreeListView(); @@ -359,7 +359,7 @@ this.tcsShader = new System.Windows.Forms.Label(); this.tcsShaderCog = new System.Windows.Forms.PictureBox(); this.dsShaderEdit = new System.Windows.Forms.PictureBox(); - this.groupBox17 = new System.Windows.Forms.GroupBox(); + this.tcsSubroutinesGroup = new System.Windows.Forms.GroupBox(); this.tcsSubroutines = new TreelistView.TreeListView(); this.groupBox18 = new System.Windows.Forms.GroupBox(); this.tcsTextures = new TreelistView.TreeListView(); @@ -377,7 +377,7 @@ this.gsShader = new System.Windows.Forms.Label(); this.gsShaderCog = new System.Windows.Forms.PictureBox(); this.gsShaderEdit = new System.Windows.Forms.PictureBox(); - this.groupBox23 = new System.Windows.Forms.GroupBox(); + this.gsSubroutinesGroup = new System.Windows.Forms.GroupBox(); this.gsSubroutines = new TreelistView.TreeListView(); this.groupBox24 = new System.Windows.Forms.GroupBox(); this.gsTextures = new TreelistView.TreeListView(); @@ -425,7 +425,7 @@ this.fsShader = new System.Windows.Forms.Label(); this.fsShaderCog = new System.Windows.Forms.PictureBox(); this.psShaderEdit = new System.Windows.Forms.PictureBox(); - this.groupBox19 = new System.Windows.Forms.GroupBox(); + this.fsSubroutinesGroup = new System.Windows.Forms.GroupBox(); this.fsSubroutines = new TreelistView.TreeListView(); this.groupBox28 = new System.Windows.Forms.GroupBox(); this.fsTextures = new TreelistView.TreeListView(); @@ -466,7 +466,7 @@ this.csTable = new System.Windows.Forms.TableLayoutPanel(); this.csReadWriteGroup = new System.Windows.Forms.GroupBox(); this.csReadWrite = new TreelistView.TreeListView(); - this.groupBox27 = new System.Windows.Forms.GroupBox(); + this.csSubroutinesGroup = new System.Windows.Forms.GroupBox(); this.csSubroutines = new TreelistView.TreeListView(); this.groupBox6 = new System.Windows.Forms.GroupBox(); this.flowLayoutPanel7 = new System.Windows.Forms.FlowLayoutPanel(); @@ -550,7 +550,7 @@ this.flowLayoutPanel3.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.vsShaderCog)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.vsShaderEdit)).BeginInit(); - this.groupBox5.SuspendLayout(); + this.vsSubroutinesGroup.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.vsSubroutines)).BeginInit(); this.groupBox7.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.vsTextures)).BeginInit(); @@ -567,7 +567,7 @@ this.flowLayoutPanel4.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.tesShaderCog)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.hsShaderEdit)).BeginInit(); - this.groupBox11.SuspendLayout(); + this.tesSubroutinesGroup.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.tesSubroutines)).BeginInit(); this.groupBox12.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.tesTextures)).BeginInit(); @@ -584,7 +584,7 @@ this.flowLayoutPanel5.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.tcsShaderCog)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.dsShaderEdit)).BeginInit(); - this.groupBox17.SuspendLayout(); + this.tcsSubroutinesGroup.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.tcsSubroutines)).BeginInit(); this.groupBox18.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.tcsTextures)).BeginInit(); @@ -601,7 +601,7 @@ this.flowLayoutPanel2.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.gsShaderCog)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.gsShaderEdit)).BeginInit(); - this.groupBox23.SuspendLayout(); + this.gsSubroutinesGroup.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.gsSubroutines)).BeginInit(); this.groupBox24.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.gsTextures)).BeginInit(); @@ -641,7 +641,7 @@ this.flowLayoutPanel1.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.fsShaderCog)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.psShaderEdit)).BeginInit(); - this.groupBox19.SuspendLayout(); + this.fsSubroutinesGroup.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.fsSubroutines)).BeginInit(); this.groupBox28.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.fsTextures)).BeginInit(); @@ -673,7 +673,7 @@ this.csTable.SuspendLayout(); this.csReadWriteGroup.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.csReadWrite)).BeginInit(); - this.groupBox27.SuspendLayout(); + this.csSubroutinesGroup.SuspendLayout(); ((System.ComponentModel.ISupportInitialize)(this.csSubroutines)).BeginInit(); this.groupBox6.SuspendLayout(); this.flowLayoutPanel7.SuspendLayout(); @@ -1067,15 +1067,14 @@ // // vsTable // - this.vsTable.ColumnCount = 2; - this.vsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); - this.vsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); - this.vsTable.Controls.Add(this.vsReadWriteGroup, 0, 5); + this.vsTable.ColumnCount = 1; + this.vsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F)); this.vsTable.Controls.Add(this.groupBox3, 0, 0); - this.vsTable.Controls.Add(this.groupBox5, 1, 3); this.vsTable.Controls.Add(this.groupBox7, 0, 1); this.vsTable.Controls.Add(this.groupBox8, 0, 2); this.vsTable.Controls.Add(this.groupBox9, 0, 3); + this.vsTable.Controls.Add(this.vsSubroutinesGroup, 0, 4); + this.vsTable.Controls.Add(this.vsReadWriteGroup, 0, 5); this.vsTable.Dock = System.Windows.Forms.DockStyle.Fill; this.vsTable.Location = new System.Drawing.Point(0, 0); this.vsTable.Name = "vsTable"; @@ -1215,17 +1214,16 @@ this.toolTip.SetToolTip(this.vsShaderEdit, "HLSL edit and replace this shader"); this.vsShaderEdit.Click += new System.EventHandler(this.shaderedit_Click); // - // groupBox5 + // vsSubroutinesGroup // - this.vsTable.SetColumnSpan(this.groupBox5, 2); - this.groupBox5.Controls.Add(this.vsSubroutines); - this.groupBox5.Dock = System.Windows.Forms.DockStyle.Fill; - this.groupBox5.Location = new System.Drawing.Point(3, 386); - this.groupBox5.Name = "groupBox5"; - this.groupBox5.Size = new System.Drawing.Size(1151, 105); - this.groupBox5.TabIndex = 16; - this.groupBox5.TabStop = false; - this.groupBox5.Text = "Shader Subroutines"; + this.vsSubroutinesGroup.Controls.Add(this.vsSubroutines); + this.vsSubroutinesGroup.Dock = System.Windows.Forms.DockStyle.Fill; + this.vsSubroutinesGroup.Location = new System.Drawing.Point(3, 386); + this.vsSubroutinesGroup.Name = "vsSubroutinesGroup"; + this.vsSubroutinesGroup.Size = new System.Drawing.Size(1151, 105); + this.vsSubroutinesGroup.TabIndex = 16; + this.vsSubroutinesGroup.TabStop = false; + this.vsSubroutinesGroup.Text = "Shader Subroutines"; // // vsSubroutines // @@ -1445,12 +1443,12 @@ this.tcsTable.ColumnCount = 2; this.tcsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); this.tcsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); - this.tcsTable.Controls.Add(this.tcsReadWriteGroup, 0, 5); this.tcsTable.Controls.Add(this.groupBox10, 0, 0); - this.tcsTable.Controls.Add(this.groupBox11, 1, 3); this.tcsTable.Controls.Add(this.groupBox12, 0, 1); this.tcsTable.Controls.Add(this.groupBox14, 0, 2); this.tcsTable.Controls.Add(this.groupBox15, 0, 3); + this.tcsTable.Controls.Add(this.tcsSubroutinesGroup, 0, 4); + this.tcsTable.Controls.Add(this.tcsReadWriteGroup, 0, 5); this.tcsTable.Dock = System.Windows.Forms.DockStyle.Fill; this.tcsTable.Location = new System.Drawing.Point(0, 0); this.tcsTable.Name = "tcsTable"; @@ -1590,17 +1588,16 @@ this.toolTip.SetToolTip(this.hsShaderEdit, "HLSL edit and replace this shader"); this.hsShaderEdit.Click += new System.EventHandler(this.shaderedit_Click); // - // groupBox11 + // tesSubroutinesGroup // - this.tcsTable.SetColumnSpan(this.groupBox11, 2); - this.groupBox11.Controls.Add(this.tesSubroutines); - this.groupBox11.Dock = System.Windows.Forms.DockStyle.Fill; - this.groupBox11.Location = new System.Drawing.Point(3, 386); - this.groupBox11.Name = "groupBox11"; - this.groupBox11.Size = new System.Drawing.Size(1151, 105); - this.groupBox11.TabIndex = 16; - this.groupBox11.TabStop = false; - this.groupBox11.Text = "Shader Subroutines"; + this.tesSubroutinesGroup.Controls.Add(this.tesSubroutines); + this.tesSubroutinesGroup.Dock = System.Windows.Forms.DockStyle.Fill; + this.tesSubroutinesGroup.Location = new System.Drawing.Point(3, 386); + this.tesSubroutinesGroup.Name = "tesSubroutinesGroup"; + this.tesSubroutinesGroup.Size = new System.Drawing.Size(1151, 105); + this.tesSubroutinesGroup.TabIndex = 16; + this.tesSubroutinesGroup.TabStop = false; + this.tesSubroutinesGroup.Text = "Shader Subroutines"; // // tesSubroutines // @@ -1822,12 +1819,12 @@ this.tesTable.ColumnCount = 2; this.tesTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); this.tesTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); - this.tesTable.Controls.Add(this.tesReadWriteGroup, 0, 5); this.tesTable.Controls.Add(this.groupBox16, 0, 0); - this.tesTable.Controls.Add(this.groupBox17, 1, 3); this.tesTable.Controls.Add(this.groupBox18, 0, 1); this.tesTable.Controls.Add(this.groupBox20, 0, 2); this.tesTable.Controls.Add(this.groupBox21, 0, 3); + this.tesTable.Controls.Add(this.tesSubroutinesGroup, 0, 4); + this.tesTable.Controls.Add(this.tesReadWriteGroup, 0, 5); this.tesTable.Dock = System.Windows.Forms.DockStyle.Fill; this.tesTable.Location = new System.Drawing.Point(0, 0); this.tesTable.Name = "tesTable"; @@ -1967,17 +1964,16 @@ this.toolTip.SetToolTip(this.dsShaderEdit, "HLSL edit and replace this shader"); this.dsShaderEdit.Click += new System.EventHandler(this.shaderedit_Click); // - // groupBox17 + // tcsSubroutinesGroup // - this.tesTable.SetColumnSpan(this.groupBox17, 2); - this.groupBox17.Controls.Add(this.tcsSubroutines); - this.groupBox17.Dock = System.Windows.Forms.DockStyle.Fill; - this.groupBox17.Location = new System.Drawing.Point(3, 386); - this.groupBox17.Name = "groupBox17"; - this.groupBox17.Size = new System.Drawing.Size(1151, 105); - this.groupBox17.TabIndex = 16; - this.groupBox17.TabStop = false; - this.groupBox17.Text = "Shader Subroutines"; + this.tcsSubroutinesGroup.Controls.Add(this.tcsSubroutines); + this.tcsSubroutinesGroup.Dock = System.Windows.Forms.DockStyle.Fill; + this.tcsSubroutinesGroup.Location = new System.Drawing.Point(3, 386); + this.tcsSubroutinesGroup.Name = "tcsSubroutinesGroup"; + this.tcsSubroutinesGroup.Size = new System.Drawing.Size(1151, 105); + this.tcsSubroutinesGroup.TabIndex = 16; + this.tcsSubroutinesGroup.TabStop = false; + this.tcsSubroutinesGroup.Text = "Shader Subroutines"; // // tcsSubroutines // @@ -2199,13 +2195,13 @@ this.gsTable.ColumnCount = 2; this.gsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); this.gsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); - this.gsTable.Controls.Add(this.gsReadWriteGroup, 0, 5); this.gsTable.Controls.Add(this.groupBox22, 0, 0); - this.gsTable.Controls.Add(this.groupBox23, 0, 4); this.gsTable.Controls.Add(this.groupBox24, 0, 1); this.gsTable.Controls.Add(this.groupBox25, 0, 2); this.gsTable.Controls.Add(this.groupBox26, 0, 3); this.gsTable.Controls.Add(this.feedbackGroup, 1, 3); + this.gsTable.Controls.Add(this.gsSubroutinesGroup, 0, 4); + this.gsTable.Controls.Add(this.gsReadWriteGroup, 0, 5); this.gsTable.Dock = System.Windows.Forms.DockStyle.Fill; this.gsTable.Location = new System.Drawing.Point(0, 0); this.gsTable.Name = "gsTable"; @@ -2345,17 +2341,17 @@ this.toolTip.SetToolTip(this.gsShaderEdit, "HLSL edit and replace this shader"); this.gsShaderEdit.Click += new System.EventHandler(this.shaderedit_Click); // - // groupBox23 + // gsSubroutinesGroup // - this.gsTable.SetColumnSpan(this.groupBox23, 2); - this.groupBox23.Controls.Add(this.gsSubroutines); - this.groupBox23.Dock = System.Windows.Forms.DockStyle.Fill; - this.groupBox23.Location = new System.Drawing.Point(3, 386); - this.groupBox23.Name = "groupBox23"; - this.groupBox23.Size = new System.Drawing.Size(1151, 105); - this.groupBox23.TabIndex = 16; - this.groupBox23.TabStop = false; - this.groupBox23.Text = "Shader Subroutines"; + this.gsTable.SetColumnSpan(this.gsSubroutinesGroup, 2); + this.gsSubroutinesGroup.Controls.Add(this.gsSubroutines); + this.gsSubroutinesGroup.Dock = System.Windows.Forms.DockStyle.Fill; + this.gsSubroutinesGroup.Location = new System.Drawing.Point(3, 386); + this.gsSubroutinesGroup.Name = "gsSubroutinesGroup"; + this.gsSubroutinesGroup.Size = new System.Drawing.Size(1151, 105); + this.gsSubroutinesGroup.TabIndex = 16; + this.gsSubroutinesGroup.TabStop = false; + this.gsSubroutinesGroup.Text = "Shader Subroutines"; // // gsSubroutines // @@ -3379,12 +3375,12 @@ this.fsTable.ColumnCount = 2; this.fsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); this.fsTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); - this.fsTable.Controls.Add(this.fsReadWriteGroup, 0, 5); this.fsTable.Controls.Add(this.groupBox13, 0, 0); - this.fsTable.Controls.Add(this.groupBox19, 1, 3); this.fsTable.Controls.Add(this.groupBox28, 0, 1); this.fsTable.Controls.Add(this.groupBox29, 0, 2); this.fsTable.Controls.Add(this.groupBox30, 0, 3); + this.fsTable.Controls.Add(this.fsSubroutinesGroup, 0, 4); + this.fsTable.Controls.Add(this.fsReadWriteGroup, 0, 5); this.fsTable.Dock = System.Windows.Forms.DockStyle.Fill; this.fsTable.Location = new System.Drawing.Point(0, 0); this.fsTable.Name = "fsTable"; @@ -3524,17 +3520,16 @@ this.toolTip.SetToolTip(this.psShaderEdit, "HLSL edit and replace this shader"); this.psShaderEdit.Click += new System.EventHandler(this.shaderedit_Click); // - // groupBox19 + // fsSubroutinesGroup // - this.fsTable.SetColumnSpan(this.groupBox19, 2); - this.groupBox19.Controls.Add(this.fsSubroutines); - this.groupBox19.Dock = System.Windows.Forms.DockStyle.Fill; - this.groupBox19.Location = new System.Drawing.Point(3, 386); - this.groupBox19.Name = "groupBox19"; - this.groupBox19.Size = new System.Drawing.Size(1151, 105); - this.groupBox19.TabIndex = 16; - this.groupBox19.TabStop = false; - this.groupBox19.Text = "Shader Subroutines"; + this.fsSubroutinesGroup.Controls.Add(this.fsSubroutines); + this.fsSubroutinesGroup.Dock = System.Windows.Forms.DockStyle.Fill; + this.fsSubroutinesGroup.Location = new System.Drawing.Point(3, 386); + this.fsSubroutinesGroup.Name = "fsSubroutinesGroup"; + this.fsSubroutinesGroup.Size = new System.Drawing.Size(1151, 105); + this.fsSubroutinesGroup.TabIndex = 16; + this.fsSubroutinesGroup.TabStop = false; + this.fsSubroutinesGroup.Text = "Shader Subroutines"; // // fsSubroutines // @@ -4225,12 +4220,12 @@ // this.csTable.ColumnCount = 1; this.csTable.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F)); - this.csTable.Controls.Add(this.csReadWriteGroup, 0, 5); - this.csTable.Controls.Add(this.groupBox27, 0, 4); this.csTable.Controls.Add(this.groupBox6, 0, 0); this.csTable.Controls.Add(this.groupBox34, 0, 1); this.csTable.Controls.Add(this.groupBox35, 0, 2); this.csTable.Controls.Add(this.groupBox36, 0, 3); + this.csTable.Controls.Add(this.csSubroutinesGroup, 0, 4); + this.csTable.Controls.Add(this.csReadWriteGroup, 0, 5); this.csTable.Dock = System.Windows.Forms.DockStyle.Fill; this.csTable.Location = new System.Drawing.Point(0, 0); this.csTable.Name = "csTable"; @@ -4306,17 +4301,16 @@ this.csReadWrite.Leave += new System.EventHandler(this.disableSelection_Leave); this.csReadWrite.MouseClick += new System.Windows.Forms.MouseEventHandler(this.hideDisabledEmpty_MouseClick); // - // groupBox27 + // csSubroutinesGroup // - this.csTable.SetColumnSpan(this.groupBox27, 2); - this.groupBox27.Controls.Add(this.csSubroutines); - this.groupBox27.Dock = System.Windows.Forms.DockStyle.Fill; - this.groupBox27.Location = new System.Drawing.Point(3, 390); - this.groupBox27.Name = "groupBox27"; - this.groupBox27.Size = new System.Drawing.Size(1151, 103); - this.groupBox27.TabIndex = 18; - this.groupBox27.TabStop = false; - this.groupBox27.Text = "Shader Subroutines"; + this.csSubroutinesGroup.Controls.Add(this.csSubroutines); + this.csSubroutinesGroup.Dock = System.Windows.Forms.DockStyle.Fill; + this.csSubroutinesGroup.Location = new System.Drawing.Point(3, 390); + this.csSubroutinesGroup.Name = "csSubroutinesGroup"; + this.csSubroutinesGroup.Size = new System.Drawing.Size(1151, 103); + this.csSubroutinesGroup.TabIndex = 18; + this.csSubroutinesGroup.TabStop = false; + this.csSubroutinesGroup.Text = "Shader Subroutines"; // // csSubroutines // @@ -4743,7 +4737,7 @@ this.flowLayoutPanel3.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.vsShaderCog)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.vsShaderEdit)).EndInit(); - this.groupBox5.ResumeLayout(false); + this.vsSubroutinesGroup.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.vsSubroutines)).EndInit(); this.groupBox7.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.vsTextures)).EndInit(); @@ -4761,7 +4755,7 @@ this.flowLayoutPanel4.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.tesShaderCog)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.hsShaderEdit)).EndInit(); - this.groupBox11.ResumeLayout(false); + this.tesSubroutinesGroup.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.tesSubroutines)).EndInit(); this.groupBox12.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.tesTextures)).EndInit(); @@ -4779,7 +4773,7 @@ this.flowLayoutPanel5.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.tcsShaderCog)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.dsShaderEdit)).EndInit(); - this.groupBox17.ResumeLayout(false); + this.tcsSubroutinesGroup.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.tcsSubroutines)).EndInit(); this.groupBox18.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.tcsTextures)).EndInit(); @@ -4797,7 +4791,7 @@ this.flowLayoutPanel2.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.gsShaderCog)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.gsShaderEdit)).EndInit(); - this.groupBox23.ResumeLayout(false); + this.gsSubroutinesGroup.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.gsSubroutines)).EndInit(); this.groupBox24.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.gsTextures)).EndInit(); @@ -4841,7 +4835,7 @@ this.flowLayoutPanel1.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.fsShaderCog)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.psShaderEdit)).EndInit(); - this.groupBox19.ResumeLayout(false); + this.fsSubroutinesGroup.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.fsSubroutines)).EndInit(); this.groupBox28.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.fsTextures)).EndInit(); @@ -4880,7 +4874,7 @@ this.csTable.ResumeLayout(false); this.csReadWriteGroup.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.csReadWrite)).EndInit(); - this.groupBox27.ResumeLayout(false); + this.csSubroutinesGroup.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.csSubroutines)).EndInit(); this.groupBox6.ResumeLayout(false); this.flowLayoutPanel7.ResumeLayout(false); @@ -4920,7 +4914,7 @@ private System.Windows.Forms.Panel panel6; private System.Windows.Forms.TableLayoutPanel fsTable; private System.Windows.Forms.GroupBox groupBox13; - private System.Windows.Forms.GroupBox groupBox19; + private System.Windows.Forms.GroupBox fsSubroutinesGroup; private System.Windows.Forms.GroupBox groupBox28; private System.Windows.Forms.GroupBox groupBox29; private System.Windows.Forms.GroupBox groupBox30; @@ -4978,7 +4972,7 @@ private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel2; private System.Windows.Forms.Label gsShader; private System.Windows.Forms.PictureBox gsShaderCog; - private System.Windows.Forms.GroupBox groupBox23; + private System.Windows.Forms.GroupBox gsSubroutinesGroup; private TreelistView.TreeListView gsSubroutines; private System.Windows.Forms.GroupBox groupBox24; private TreelistView.TreeListView gsTextures; @@ -4992,7 +4986,7 @@ private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel3; private System.Windows.Forms.Label vsShader; private System.Windows.Forms.PictureBox vsShaderCog; - private System.Windows.Forms.GroupBox groupBox5; + private System.Windows.Forms.GroupBox vsSubroutinesGroup; private TreelistView.TreeListView vsSubroutines; private System.Windows.Forms.GroupBox groupBox7; private TreelistView.TreeListView vsTextures; @@ -5006,7 +5000,7 @@ private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel4; private System.Windows.Forms.Label tesShader; private System.Windows.Forms.PictureBox tesShaderCog; - private System.Windows.Forms.GroupBox groupBox11; + private System.Windows.Forms.GroupBox tesSubroutinesGroup; private TreelistView.TreeListView tesSubroutines; private System.Windows.Forms.GroupBox groupBox12; private TreelistView.TreeListView tesTextures; @@ -5020,7 +5014,7 @@ private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel5; private System.Windows.Forms.Label tcsShader; private System.Windows.Forms.PictureBox tcsShaderCog; - private System.Windows.Forms.GroupBox groupBox17; + private System.Windows.Forms.GroupBox tcsSubroutinesGroup; private TreelistView.TreeListView tcsSubroutines; private System.Windows.Forms.GroupBox groupBox18; private TreelistView.TreeListView tcsTextures; @@ -5036,7 +5030,7 @@ private Controls.PipelineFlowchart pipeFlow; private System.Windows.Forms.Panel panel7; private System.Windows.Forms.TableLayoutPanel csTable; - private System.Windows.Forms.GroupBox groupBox27; + private System.Windows.Forms.GroupBox csSubroutinesGroup; private TreelistView.TreeListView csSubroutines; private System.Windows.Forms.GroupBox groupBox6; private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel7;