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https://github.com/baldurk/renderdoc.git
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Rename ReplayRenderer to ReplayController
* It's not a renderer, it's an interface to controlling the replay and any 'renderer' type work actually happens in ReplayOutput.
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@@ -110,7 +110,7 @@ void ConstantBufferPreviewer::OnEventChanged(uint32_t eventID)
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if(!m_formatOverride.empty())
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{
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m_Ctx.Renderer().AsyncInvoke([this, offs, size](IReplayRenderer *r) {
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m_Ctx.Renderer().AsyncInvoke([this, offs, size](IReplayController *r) {
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rdctype::array<byte> data = r->GetBufferData(m_cbuffer, offs, size);
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rdctype::array<ShaderVariable> vars = applyFormatOverride(data);
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GUIInvoke::call([this, vars] { setVariables(vars); });
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@@ -118,7 +118,7 @@ void ConstantBufferPreviewer::OnEventChanged(uint32_t eventID)
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}
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else
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{
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m_Ctx.Renderer().AsyncInvoke([this, entryPoint, offs](IReplayRenderer *r) {
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m_Ctx.Renderer().AsyncInvoke([this, entryPoint, offs](IReplayController *r) {
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rdctype::array<ShaderVariable> vars = r->GetCBufferVariableContents(
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m_shader, entryPoint.toUtf8().data(), m_slot, m_cbuffer, offs);
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GUIInvoke::call([this, vars] { setVariables(vars); });
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