Rename ReplayRenderer to ReplayController

* It's not a renderer, it's an interface to controlling the replay and
  any 'renderer' type work actually happens in ReplayOutput.
This commit is contained in:
baldurk
2017-04-07 14:11:20 +01:00
parent a7ab0d9300
commit 6930841705
35 changed files with 215 additions and 215 deletions
+1 -1
View File
@@ -639,7 +639,7 @@ void PixelHistoryView::startDebug(EventTag tag)
bool success = false;
m_Ctx.Renderer().BlockInvoke([this, &success, &trace](IReplayRenderer *r) {
m_Ctx.Renderer().BlockInvoke([this, &success, &trace](IReplayController *r) {
trace = r->DebugPixel((uint32_t)m_Pixel.x(), (uint32_t)m_Pixel.y(), m_Display.sampleIdx, ~0U);
});