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Rename ReplayRenderer to ReplayController
* It's not a renderer, it's an interface to controlling the replay and any 'renderer' type work actually happens in ReplayOutput.
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@@ -200,7 +200,7 @@ void VerifyVulkanLayer(int argc, char *argv[])
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add_command("vulkanregister", new VulkanRegisterCommand());
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}
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void DisplayRendererPreview(IReplayRenderer *renderer, TextureDisplay &displayCfg, uint32_t width,
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void DisplayRendererPreview(IReplayController *renderer, TextureDisplay &displayCfg, uint32_t width,
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uint32_t height)
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{
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// we only have the preview implemented for platforms that have xlib & xcb. It's unlikely
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