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Allow querying the shader encoding supported by custom shaders
* This is distinct from target shaders in the remote proxy case - custom shaders are built locally.
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@@ -820,6 +820,7 @@ void CaptureContext::LoadCaptureThreaded(const QString &captureFile, const QStri
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m_APIProps = r->GetAPIProperties();
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m_CustomEncodings = r->GetCustomShaderEncodings();
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m_TargetEncodings = r->GetTargetShaderEncodings();
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m_PostloadProgress = 0.2f;
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