Allow querying the shader encoding supported by custom shaders

* This is distinct from target shaders in the remote proxy case - custom shaders
  are built locally.
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baldurk committed 2019-05-22 16:09:18 +01:00
1 parent 55107a6144
commit 694524c7bd
14 files changed
+66 -2

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@@ -820,6 +820,7 @@ void CaptureContext::LoadCaptureThreaded(const QString &captureFile, const QStri
m_APIProps = r->GetAPIProperties();
m_CustomEncodings = r->GetCustomShaderEncodings();
m_TargetEncodings = r->GetTargetShaderEncodings();
m_PostloadProgress = 0.2f;