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Allow querying the shader encoding supported by custom shaders
* This is distinct from target shaders in the remote proxy case - custom shaders are built locally.
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@@ -69,6 +69,10 @@ struct CaptureContextInvoker : ICaptureContext
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{
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return m_Ctx.TargetShaderEncodings();
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}
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virtual rdcarray<ShaderEncoding> CustomShaderEncodings() override
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{
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return m_Ctx.CustomShaderEncodings();
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}
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virtual uint32_t CurSelectedEvent() override { return m_Ctx.CurSelectedEvent(); }
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virtual uint32_t CurEvent() override { return m_Ctx.CurEvent(); }
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virtual const DrawcallDescription *CurSelectedDrawcall() override
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