mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-09 16:21:03 +00:00
Allow querying the shader encoding supported by custom shaders
* This is distinct from target shaders in the remote proxy case - custom shaders are built locally.
This commit is contained in:
@@ -141,6 +141,10 @@ public:
|
||||
{
|
||||
return m_Proxy->GetTargetShaderEncodings();
|
||||
}
|
||||
rdcarray<ShaderEncoding> GetCustomShaderEncodings()
|
||||
{
|
||||
return m_Proxy->GetCustomShaderEncodings();
|
||||
}
|
||||
void BuildCustomShader(std::string source, std::string entry,
|
||||
const ShaderCompileFlags &compileFlags, ShaderStage type, ResourceId *id,
|
||||
std::string *errors)
|
||||
|
||||
Reference in New Issue
Block a user