From 6975997413c30ecf1fba09a785613ff6c35e4c79 Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 19 Jul 2015 00:36:22 +0200 Subject: [PATCH] Couple of minor fixes --- docs/HowTo/HowToFindTexture.aml | 2 ++ docs/Windows/TextureViewer.aml | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/HowTo/HowToFindTexture.aml b/docs/HowTo/HowToFindTexture.aml index bf67ed96d..260ffe951 100644 --- a/docs/HowTo/HowToFindTexture.aml +++ b/docs/HowTo/HowToFindTexture.aml @@ -25,6 +25,8 @@ d3dDevice->CreateTexture2D(&descriptor, NULL, &tex2d); tex2d->SetPrivateData(WKPDID_D3DDebugObjectName, "Example Texture", sizeof("Example Texture")); + In OpenGL this can be done with GL_KHR_debug - glObjectLabel. + When this texture is bound to the pipeline it will be listed like so: The example texture bound with name displayed. diff --git a/docs/Windows/TextureViewer.aml b/docs/Windows/TextureViewer.aml index 72cbd1744..b8c35dfe2 100644 --- a/docs/Windows/TextureViewer.aml +++ b/docs/Windows/TextureViewer.aml @@ -105,7 +105,7 @@ From here, once you have selected a pixel, you can also launch the pixel debugger if you have - the drawcall that yo uwant to debug selected. You can also launch the + the drawcall that you want to debug selected. You can also launch the pixel history view which shows all modifications that have happened to the texture since the start of the frame to the currently selected event.