From 69ca268f5f0a540921173e341c662b49f082e134 Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 2 Jul 2019 18:12:45 +0100 Subject: [PATCH] Fix android build --- renderdoc/driver/vulkan/vk_rendermesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/vulkan/vk_rendermesh.cpp b/renderdoc/driver/vulkan/vk_rendermesh.cpp index 826fc2597..9cba52fee 100644 --- a/renderdoc/driver/vulkan/vk_rendermesh.cpp +++ b/renderdoc/driver/vulkan/vk_rendermesh.cpp @@ -588,7 +588,7 @@ void VulkanReplay::RenderMesh(uint32_t eventId, const std::vector &s case SolidShade::Lit: pipe = cache.pipes[MeshDisplayPipelines::ePipe_Lit]; // point list topologies don't have lighting obvious, just render them as solid - if(!pipe) + if(pipe == VK_NULL_HANDLE) pipe = cache.pipes[MeshDisplayPipelines::ePipe_SolidDepth]; break; case SolidShade::Secondary: pipe = cache.pipes[MeshDisplayPipelines::ePipe_Secondary]; break;