Add API to set which keys trigger cap etc in-program

* Not exposed in the UI to be able to configured just yet, but it can be
  set by a program that's renderdoc-aware.
This commit is contained in:
baldurk committed 2014-09-14 13:17:00 +01:00
1 parent 599a182c30
commit 69fec43309
8 files changed
+264 -37

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@@ -261,6 +261,18 @@ void RENDERDOC_CC RENDERDOC_MaskOverlayBits(uint32_t And, uint32_t Or)
RenderDoc::Inst().MaskOverlayBits(And, Or);
}
extern "C" RENDERDOC_API
void RENDERDOC_CC RENDERDOC_SetFocusToggleKeys(KeyButton *keys, int num)
{
RenderDoc::Inst().SetFocusKeys(keys, num);
}
extern "C" RENDERDOC_API
void RENDERDOC_CC RENDERDOC_SetCaptureKeys(KeyButton *keys, int num)
{
RenderDoc::Inst().SetCaptureKeys(keys, num);
}
extern "C" RENDERDOC_API
void RENDERDOC_CC RENDERDOC_QueueCapture(uint32_t frameNumber)
{