From 6bcf042cdfb10565580223717b06c71c4d7e718c Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 17 Sep 2014 18:38:58 +0100 Subject: [PATCH] SliceFace to render from should be loop counter --- renderdoc/driver/d3d11/d3d11_analyse.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d11/d3d11_analyse.cpp b/renderdoc/driver/d3d11/d3d11_analyse.cpp index cacc82416..357627f28 100644 --- a/renderdoc/driver/d3d11/d3d11_analyse.cpp +++ b/renderdoc/driver/d3d11/d3d11_analyse.cpp @@ -2098,7 +2098,7 @@ byte *D3D11DebugManager::GetTextureData(ResourceId id, uint32_t arrayIdx, uint32 texDisplay.mip = mip; texDisplay.sampleIdx = 0; texDisplay.CustomShader = ResourceId(); - texDisplay.sliceFace = arrayIdx; + texDisplay.sliceFace = i; texDisplay.rangemin = blackPoint; texDisplay.rangemax = whitePoint; texDisplay.scale = 1.0f;