From 6d3439032bd0578c6c99bb2cd95402b3adff0e49 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 19 Sep 2022 16:44:50 +0100 Subject: [PATCH] Make sure that GS status is properly cleared on D3D12 on success --- renderdoc/driver/d3d12/d3d12_postvs.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/renderdoc/driver/d3d12/d3d12_postvs.cpp b/renderdoc/driver/d3d12/d3d12_postvs.cpp index acdeb0030..7fd2faaa9 100644 --- a/renderdoc/driver/d3d12/d3d12_postvs.cpp +++ b/renderdoc/driver/d3d12/d3d12_postvs.cpp @@ -831,6 +831,8 @@ void D3D12Replay::InitPostVSBuffers(uint32_t eventId) if(lastShader) { + ret.gsout.status.clear(); + stride = 0; posidx = -1; numPosComponents = 0;