From 6dd09ed2cbae3287941a0b4d489fbba4702193b5 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 10 Jul 2020 14:21:16 +0100 Subject: [PATCH] Allow 3D textures to be bound to framebuffers with layers --- renderdoc/driver/gl/gl_initstate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_initstate.cpp b/renderdoc/driver/gl/gl_initstate.cpp index bcdcd4e9f..2f2e8a433 100644 --- a/renderdoc/driver/gl/gl_initstate.cpp +++ b/renderdoc/driver/gl/gl_initstate.cpp @@ -2266,7 +2266,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, const GLInitialConte } else if(details.curType == eGL_TEXTURE_CUBE_MAP_ARRAY || details.curType == eGL_TEXTURE_1D_ARRAY || - details.curType == eGL_TEXTURE_2D_ARRAY) + details.curType == eGL_TEXTURE_2D_ARRAY || details.curType == eGL_TEXTURE_3D) { if(a.numViews > 1) {