From 6e5ee752159df4c6c468011fd68910276cc34313 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 5 Apr 2018 16:23:20 +0100 Subject: [PATCH] When binding framebuffers, GL_FRAMEBUFFER target sets read and draw FBs * This is in contrast to most other framebuffer functions, where GL_FRAMEBUFFER acts as an alias for GL_DRAW_FRAMEBUFFER. --- renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp index 0cfbb15bc..1201ce300 100644 --- a/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp +++ b/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp @@ -1491,7 +1491,8 @@ void WrappedOpenGL::glBindFramebuffer(GLenum target, GLuint framebuffer) if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER) GetCtxData().m_DrawFramebufferRecord = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer)); - else + + if(target == eGL_READ_FRAMEBUFFER || target == eGL_FRAMEBUFFER) GetCtxData().m_ReadFramebufferRecord = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer)); }