Coverity: Fix incorrect use of sizeof vs ARRAY_COUNT

This commit is contained in:
baldurk committed 2016-06-22 13:14:56 +01:00
1 parent 2d59650d77
commit 6ec2b1d8ce
1 file changed
+11 -11
+11 -11
View File
@@ -3964,47 +3964,47 @@ void WrappedOpenGL::AddUsage(const FetchDrawcall &d)
case eResType_None: texList = NULL; break;
case eResType_Buffer:
texList = rs.TexBuffer;
listSize = sizeof(rs.TexBuffer);
listSize = (int32_t)ARRAY_COUNT(rs.TexBuffer);
break;
case eResType_Texture1D:
texList = rs.Tex1D;
listSize = sizeof(rs.Tex1D);
listSize = (int32_t)ARRAY_COUNT(rs.Tex1D);
break;
case eResType_Texture1DArray:
texList = rs.Tex1DArray;
listSize = sizeof(rs.Tex1DArray);
listSize = (int32_t)ARRAY_COUNT(rs.Tex1DArray);
break;
case eResType_Texture2D:
texList = rs.Tex2D;
listSize = sizeof(rs.Tex2D);
listSize = (int32_t)ARRAY_COUNT(rs.Tex2D);
break;
case eResType_TextureRect:
texList = rs.TexRect;
listSize = sizeof(rs.TexRect);
listSize = (int32_t)ARRAY_COUNT(rs.TexRect);
break;
case eResType_Texture2DArray:
texList = rs.Tex2DArray;
listSize = sizeof(rs.Tex2DArray);
listSize = (int32_t)ARRAY_COUNT(rs.Tex2DArray);
break;
case eResType_Texture2DMS:
texList = rs.Tex2DMS;
listSize = sizeof(rs.Tex2DMS);
listSize = (int32_t)ARRAY_COUNT(rs.Tex2DMS);
break;
case eResType_Texture2DMSArray:
texList = rs.Tex2DMSArray;
listSize = sizeof(rs.Tex2DMSArray);
listSize = (int32_t)ARRAY_COUNT(rs.Tex2DMSArray);
break;
case eResType_Texture3D:
texList = rs.Tex3D;
listSize = sizeof(rs.Tex3D);
listSize = (int32_t)ARRAY_COUNT(rs.Tex3D);
break;
case eResType_TextureCube:
texList = rs.TexCube;
listSize = sizeof(rs.TexCube);
listSize = (int32_t)ARRAY_COUNT(rs.TexCube);
break;
case eResType_TextureCubeArray:
texList = rs.TexCubeArray;
listSize = sizeof(rs.TexCubeArray);
listSize = (int32_t)ARRAY_COUNT(rs.TexCubeArray);
break;
case eResType_Count: RDCERR("Invalid shader resource type"); break;
}