From 6f06a41b0fc83e55676fc2b302e5003e97fe457f Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 22 Apr 2016 16:20:03 +0200 Subject: [PATCH] Add brackets around math ops where needed --- renderdoc/driver/shaders/spirv/spirv_disassemble.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp b/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp index 585aa89b5..d8a4a444b 100644 --- a/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp +++ b/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp @@ -1499,6 +1499,9 @@ struct SPVInstruction ret += ", "; string arg; op->GetArg(ids, vec, arg); + + if((op->inlineArgs & (1<arguments[vec]->op && op->arguments[vec]->op->mathop) + arg = "(" + arg + ")"; ret += arg; ret += "."; } @@ -1544,7 +1547,7 @@ struct SPVInstruction string a; op->GetArg(ids, 0, a); - if(op->arguments[0]->op && op->arguments[0]->op->mathop) + if((op->inlineArgs & 1) && op->arguments[0]->op && op->arguments[0]->op->mathop) a = "(" + a + ")"; if(inlineOp)