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Only append comparison/min/max status to filter, don't replace
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@@ -980,9 +980,9 @@ void D3D11PipelineStateViewer::setShaderState(const D3D11Pipe::Shader &stage, RD
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filter += QFormatStr(" %1x").arg(s.maxAnisotropy);
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if(s.filter.filter == FilterFunction::Comparison)
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filter = QFormatStr(" (%1)").arg(ToQStr(s.compareFunction));
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filter += QFormatStr(" (%1)").arg(ToQStr(s.compareFunction));
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else if(s.filter.filter != FilterFunction::Normal)
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filter = QFormatStr(" (%1)").arg(ToQStr(s.filter.filter));
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filter += QFormatStr(" (%1)").arg(ToQStr(s.filter.filter));
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RDTreeWidgetItem *node = new RDTreeWidgetItem(
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{slotname, s.resourceId, addressing, filter,
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