Only append comparison/min/max status to filter, don't replace

This commit is contained in:
baldurk
2018-04-20 11:56:32 +01:00
parent 557dc71d42
commit 701fd0282a
@@ -980,9 +980,9 @@ void D3D11PipelineStateViewer::setShaderState(const D3D11Pipe::Shader &stage, RD
filter += QFormatStr(" %1x").arg(s.maxAnisotropy);
if(s.filter.filter == FilterFunction::Comparison)
filter = QFormatStr(" (%1)").arg(ToQStr(s.compareFunction));
filter += QFormatStr(" (%1)").arg(ToQStr(s.compareFunction));
else if(s.filter.filter != FilterFunction::Normal)
filter = QFormatStr(" (%1)").arg(ToQStr(s.filter.filter));
filter += QFormatStr(" (%1)").arg(ToQStr(s.filter.filter));
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{slotname, s.resourceId, addressing, filter,