Rename 'draw' or 'drawcall' to action

* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
This commit is contained in:
baldurk
2021-07-01 15:15:05 +01:00
parent e7785bd99e
commit 7149302680
283 changed files with 5374 additions and 5320 deletions
@@ -94,7 +94,7 @@ def getMeshInputs(controller, draw):
meshInput.numIndices = draw.numIndices
# If the draw doesn't use an index buffer, don't use it even if bound
if not (draw.flags & rd.DrawFlags.Indexed):
if not (draw.flags & rd.ActionFlags.Indexed):
meshInput.indexResourceId = rd.ResourceId.Null()
# The total offset is the attribute offset from the base of the vertex
@@ -223,7 +223,7 @@ def printMeshData(controller, meshData):
def sampleCode(controller):
# Find the biggest drawcall in the whole capture
draw = None
for d in controller.GetDrawcalls():
for d in controller.GetRootActions():
draw = biggestDraw(draw, d)
# Move to that draw