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Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for historical reasons 'drawcall' has been the accepted term, even though that can be quite confusing when a dispatch or a copy is a 'drawcall'. * This is particularly highlighted by the event browser filters where $draw() includes draws and dispatches, but $dispatch() only includes dispatches, it's hard to intuitively understand why $draw() matches all of these calls. * As a result we've defined the term 'action' to cover these types of events in the same way that we defined 'event' in the first place to mean a single atomic API call.
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@@ -94,7 +94,7 @@ def getMeshInputs(controller, draw):
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meshInput.numIndices = draw.numIndices
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# If the draw doesn't use an index buffer, don't use it even if bound
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if not (draw.flags & rd.DrawFlags.Indexed):
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if not (draw.flags & rd.ActionFlags.Indexed):
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meshInput.indexResourceId = rd.ResourceId.Null()
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# The total offset is the attribute offset from the base of the vertex
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@@ -223,7 +223,7 @@ def printMeshData(controller, meshData):
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def sampleCode(controller):
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# Find the biggest drawcall in the whole capture
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draw = None
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for d in controller.GetDrawcalls():
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for d in controller.GetRootActions():
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draw = biggestDraw(draw, d)
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# Move to that draw
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